Fang Sheyan/Stats

Stats Chapter 9 (+ details) :

[ Contestant no. 1018’s information as follows. (Attributes calculated according to a fully grown a.d.u.l.t male) ]

[ Contestant number 1018 innate ability: Endurance (Passive) – Any character’s attack on you will be lowered by 25 points, if the damage is beneath 25 points then overall damage will count as 1. ]

[ Pointer: Innate ability grading: C rank ]

[ Your basic attribute are as follows. (Average human male attribute is detailed in the parenthesis) ]

[ Strength: 8 points (5 point). Strength determines your close combat prowess. This affects your ability to carry heavy objects, which includes certain heavy but powerful weapons/equipments. ]

[ Agility: 6 Points (5 points). Agility determines your movement speed and attack speed, and your ability to dodge. It also affects your ability in far-range attacks/ defence. ]

[ Physique: 12 Points (5 points). Basic endurance: Physique determines your ability to resist an attack, it also determines your stamina in battle, and affects the speed of health regeneration as well as defence. Health regeneration: physique divided by 2 (This means Sheyan’s health regeneration is 6 points per minute). Your life force (Health Points) is your physique x10. ]

[ Under critically wounded state, speed of health regeneration will greatly decline. ]

[ Base defence: Physique/2 ]

[ Sheyan’s current defence is 6 points. ]

[ Defence is the primary attribute governing reduction of opponent’s attack damage. Defence can also protect against negative buffs and abnormalities (Dizziness, slowness, stuns, frost and burns etc). ]

[ Defence damage reduction formula: Decreased damage percentage = (defence x 0.4)/ (Defence X 0.4 +10) ]

[ Statistics: 1 point of defence is equivalent to lowering 4% +/- of incoming damage. It also shortens the duration of any negative buffs on your body by 4 percent. ]

[ 5 defence can lessen approximately 16 percent total damage and also shorten abnormalities by 16 percent. ]

[ 10 defence can lessen approximately 28 percent of total damage and shorten abnormalities by 28 percent. ]

[ 15 defence can lessen approximately 37 percent of total damage and shorten abnormalities by 37 percent. ]

[ 50 defence can lessen approximately 66 percent of total damage and shorten abnormalities by 66 percent. ]

[ 100 defence can lessen approximately 80 percent of total damage and shorten abnormalities by 80 percent. ]

[ 100 defence can lessen 80 percent of damage. However from here on, the higher the defence the rate of reducing damage grows much slower. ]

[ "Perceptive Sense: 11 points (5 point). Perception is what you hear, feel and see. Perceptive sense allows you to feel possible danger and give a better understanding on the situation/area allowing for critical planning. A person with high perceptive sense is able to sense danger quickly, the bigger the danger the earlier it will be sensed, allowing to make preparations in advance. This influences attack precisions, a long range combatant naturally uses his Perception sense to pressure his opponents. ]

[ Take note: If an opponent’s Perceptive sense is higher than yours, your sensing of danger may decline and even counteract against you! If your opponent's perceptive sense is overwhelmingly higher than yours, he can easily trick you or throw you off track easily. ]

[ Charm: 6 points (5 point). Charm refers to your appearance, speech, class, and the ability to comprehend, connect and gather information from others. Charm mainly determines how well you can bond and interact with others, which may increase the rate of mastering various mysterious abilities or even lower the chance of people attacking you. Certain specialized enchantments or summoning abilities may also require certain charm level. As such, charm influences other attributes greatly, and a person with a high charm level has certain advantages in dire situations. ]

[ Intelligence: 5 points (5 points). Intelligence determines your mental power (MP) and also the rate of MP regeneration. Strictly speaking, it determines the amount of times you can release a skill. Your current MP: Intelligence x 10. ]

[ Spirit: 4 Points (5 points). Spirit power is able to enhance your skills formidably, it also influences skill damaging frequency. ]

[ Once you have entered the Nightmare world, your wounds will heal faster than a normal person by 400%. Your MP regeneration is also 120% of a normal person. Your current HP is 120 points, MP is 50 points. Once your HP is lower than 2 points, your movement and perception will be greatly impaired, and you will die once HP reaches 0 points. When MP is at 1 point, where this state will induce symptoms of headaches, nausea and vomiting, and fatigue. Once MP reaches 0, you will black out. ]

[ Your body attributes has already been digitalized. Once you face any danger in this nightmare realm, any fatal attacks directed to your brain/ heart will not result in instant death. It will only increase the damage you receive greatly. However, if an enemy injures certain functional organs, like your eyes/nose/ears or other vital areas, you will still be affected accordingly; be it the loss of hearing/deafness/crippling etc. ]

[ Losing of functional organs cannot be treated with just rest or ordinary medicines. Under normal circ.u.mstances, one must return to the nightmare space for medical treatment. This is unless the person finds a special medicine/item or a character that possess healing abilities, that can rejuvenate your functioning organs. ]